MADNESS It's a new arena shooter from veteran VR studio nDreams that launches into early access for free today, offering tons of visual flair along with an extensive list of game modes that fans of the genre know and love.
I had the chance to get hands-on ahead of today's launch, and while it was a very solid experience across the board, follies The next step will be more important because he must continue to distinguish himself from the long list of well-intentioned but ultimately dead bullpen pitchers. Read below to learn more.
First of all, if you're looking for a VR game that's completely different from the typical arena shooters, follies isn't it? It's all about packaging some fairly standard weapons and game modes into a surprisingly solid, VR-based gaming experience. If that's all you care about, you'll find the download link at the bottom of the article.
What bothers me is that we've seen this before with other similarly high-profile VR games like Ready at Dawn's. Echo War (2018) and Ubisoft Space Junkies (2019), Both are now invalid for their own reasons. Having seen so many in the genre come and go over the years, I had a well-founded apprehension before entering the game's neon-filled arenas, and after playing a good series of rounds against it I can't say that feeling has completely left me. a few more magazines.
Since it's free and supports Quest right away (PSVR 2 support in full version), we can safely say that follies It probably won't turn into a ghost town, though. Still, I'm waiting to see what stylish arena shooters can do to meaningfully evolve the genre.
Here's a breakdown of how follies It works: The game's 6v6 team-based matches consist of five rounds of random game modes, which for now consist of around 10 different modes. nDreams is adding more ahead of the full launch, which has yet to be announced.
Two of the most creative game modes are Glitter Pig, a game of capture the flag (run around holding a giant, squealing piggy), and Friendly Fire, which ties you to a teammate so you can protect each other and communicate wherever you are. you are going However, team deathmatch, king of the hill, etc. Many of the classic game modes are available such as; Unreal Tournament (1999) with FINALS (2023) You need to know the score.
Both the nDreams-owned Near Light studio and the parent studio as a whole have tons of experience in the shooter genre, and it definitely shows. Crazes.
While I describe follies experiencing middle of the road shooting, that's not a bad thing. Reloading isn't entirely manual, but there seems to be a good balance between speed and immersion. Once you run out of bullets (indicated by a big zero on your ammo meter and a red 'no ammo' sign on your aiming cursor) you pop the floating magazine in and you're ready to blast off again.
Granted, it's not as physically satisfying as reaching for the magazine and firing the round like hotter mil-sims, but it's much more immersive than pressing a single button. You can even reload the magazine by hitting your other gun; This makes for a fun dual reload move when both weapons run out of charge.
In particular, the game's cover system, borrowed from the studio's single-player shooter CRACK (2021), it also allows you to quickly dive behind chest-high walls or duck behind a corner for a cheeky game of peek-a-boo by grabbing one of the many orange grips tactically placed throughout the levels.
In total, there are seven weapons available that you can mix and match to suit your style, all one-handed and skinnable to suit your overall look. These include a double-barreled shotgun, semi-automatic shotgun, semi-automatic pistol, fully automatic pistol, pistol, small SMG, and a larger SMG. Don't worry about aiming low; The important thing is to keep your eye on your reticle cursors.
More importantly, follies looks Great and playing A lot It will run smoothly on the Quest and will likely serve the majority of players when the full version is released at some point. It also includes all the movement options you can eat for the iron stomachs among us, including fast turning with varying levels of vignetting and smooth turning without vignetting. You can also switch between head- and hand-focused movements.
As you can see from some of the gameplay clips above, I used turns and minimal vignetting very freely. While you can't dash in the game, you can activate a dash move that slowly recharges so you can't spam it too often, only dropping it to cover distance quickly and get out of sticky situations. This leaves some good opportunities to speed things up.
After all, follies It is a very promising arena shooter with a solid foundation and created by one of the most experienced VR studios. But for now it feels like follies You need to hit the right level of stickiness with the addition of new and more unique game modes, gadgets, and possibly even some options for game modes and which team you're on.
A constant stream of fun and memorable updates, too. follies It could really hit and attract the critical mass of players that arena shooters so desperately need in VR over the long term. It also needs to build the kind of community that's willing to throw in cash (one way or another), whether that's through a full launch at some point or through a cosmetics-focused monetization strategy. Population: One.
As it is, though follies I'm off to a great start and will definitely play more.
You can play Frenzies for free in Early Access right now; You can download it from Horizon Store for Quest 2/3/Pro.